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Summoner
W data/monsters robimy Summoner.xml i wklejamy tam:
<?xml version="1.0" encoding="UTF-8"?> <monster name="Summoner" nameDescription="a summoner" race="blood" experience="25000" speed="200" manacost="0"> <health now="25000" max="25000"/> <look type="133" head="0" body="94" legs="114" feet="0" addons="3" corpse="3128"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="5"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="energycondition" interval="1000" chance="10" radius="6" target="0" min="-400" max="-550"> <attribute key="areaEffect" value="energy"/> </attack> <attack name="strength" interval="1000" chance="9" range="7"> <attribute key="shootEffect" value="largerock"/> <attribute key="areaEffect" value="energyarea"/> </attack> <attack name="lifedrain" interval="2000" chance="10" radius="6" target="0" min="-150" max="-400"> <attribute key="areaEffect" value="poff"/> </attack> <attack name="great energy beam" interval="5000" chance="70" min="-500" max="-1000"/> <attack name="great fireball" interval="7000" chance="50" min="-500" max="-1000"/> <attack name="melee" interval="2000" min="-4000" max="-5000"/> <attack name="ultimate explosion" interval="5000" chance="70" min="-1000" max="-1900"/> <attack name="great energy beam" interval="4000" chance="50" min="-500" max="-1000"/> <attack name="great fireball" interval="7000" chance="50" min="-450" max="-800"/> </attacks> <defenses armor="32" defense="50"> <defense name="invisible" interval="1000" chance="10" duration="20000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="light healing" interval="9200" chance="75" min="300" max="450" /> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="0"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <summons max="25"> <summon name="Morgaroth" interval="4000" chance="10"/> <summon name="Demon" interval="4000" chance="10"/> <summon name="Ferumbras" interval="4000" chance="10"/> <summon name="Apocalypse" interval="4000" chance="10"/> </summons> <voices interval="2000" chance="5"> <voice sentence="Welocome in hell!"/> <voice sentence="You are dead!"/> <voice sentence="Death to all!"/> <voice sentence="My summons killed you!"/> </voices> <loot> <item id="2152" countmax="7" chance1="50000" chancemax="0"/> <item id="2393" chance="1000"/> <item id="2470" chance="2000"/> <item id="2522" chance="1333"/> <item id="2158" chance="10000"/> <item id="2319" chance="9000"/> <item id="2462" chance="50000"/> <item id="2153" chance="50000"/> <item id="2472" chance="1857"/> <item id="1987" chance="33333"> <inside> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2144" countmax="10" chance1="50000" chancemax="0"/> <item id="2178" chance="100000"/> <item id="2402" chance="50000"/> <item id="2390" chance="2000"/> <item id="2646" chance="3333"/> </inside> </item> </loot> </monster>
A następnie w data/monsters/monsters.xml dopisujemy:
<monster name="Summoner" file="Summoner.xml" />
Verminor
Ten Verminor nie wygląda jak Demon! W data/monsters robimy plik Verminor.xml i wklejamy tam:
<?xml version="1.0" encoding="UTF-8"?> <monster name="Verminor" nameDescription="a verminor" tp="1" race="ice" species="fire" experience="45000" speed="2100" manacost="0"> <health now="55000" max="55000"/> <look type="12" head="0" body="82" legs="0" feet="114" corpse="2916"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="40"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="150" attack="165" poison="500"/> <attack name="lifedrain" interval="1000" chance="13" radius="8" target="0" min="-400" max="-600"> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="speed" interval="1000" chance="12" radius="6" target="0" speedchange="-850" duration="60000"> <attribute key="areaEffect" value="poison"/> </attack> <attack name="strength" interval="1000" chance="12" radius="3" target="0"> <attribute key="areaEffect" value="blackspark"/> </attack> <attack name="fire" interval="1000" chance="34" range="7" radius="7" target="1" min="-100" max="-900"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="manadrain" interval="1000" chance="7" length="0" spread="3" min="-600" max="-1100"> <attribute key="areaEffect" value="energyarea"/> </attack> <attack name="physical" interval="1000" chance="7" length="8" spread="3" min="-300" max="-900"/> <attack name="energy" interval="1000" chance="9" length="8" spread="0" min="-500" max="-1500"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="poisoncondition" interval="1000" chance="10" length="0" spread="0" min="-1000" max="-2000"> <attribute key="areaEffect" value="greenspark"/> </attack> <attack name="lifedrain" interval="1000" chance="15" length="8" spread="0" min="-500" max="-1000"> <attribute key="areaEffect" value="redshimmer"/> </attack> </attacks> <defenses armor="40" defense="45"> <defense name="Ultimate Healing" interval="9000" chance="1000" min="50" max="200"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="0"/> </immunities> <summons max="2"> <summon name="Son of Verminor" interval="2000" chance="50"/> </summons> <voices interval="1000" chance="10"> <voice sentence="It's time to death!"/> <voice sentence="MUAHAHAHAHA!"/> </voices> <loot> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2148" countmax="25" chance1="100000" chancemax="0"/> <item id="2393" chance="1000"/> <item id="2514" chance="500"/> <item id="2432" chance="1538"/> <item id="2472" chance="333"/> <item id="1987" chance="100000"> <inside> <item id="2678" countmax="3" chance1="10000" chancemax="0"/> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2151" countmax="4" chance1="4000" chancemax="0"/> <item id="2462" chance="555"/> <item id="2149" countmax="3" chance1="1428" chancemax="0"/> <item id="2171" chance="1333"/> <item id="2387" chance="6666"/> <item id="2470" chance="400"/> <item id="2520" chance="666"/> <item id="2418" chance="833"/> <item id="2377" chance="3333"/> </inside> </item> </loot> </monster>
A w data/monsters/monsters.xml dopisujemy:
<monster name="Verminor" file="Verminor.xml" />
Winter Mage
W data/monsters robimy Winter Mage.xml i wklejamy tam:
<?xml version="1.0" encoding="UTF-8" ?> <monster name="Winter Mage" nameDescription="Winter Mage" race="blood" experience="100000" speed="600" manacost="0"> <health now="70000" max="70000" /> <look type="130" head="0" body="0" legs="0" feet="0" addons="3" corpse="3058" /> <targetchange interval="2000" chance="50" /> <strategy attack="100" defense="0" /> <flags> <flag summonable="0" /> <flag attackable="1" /> <flag hostile="1" /> <flag illusionable="0" /> <flag convinceable="0" /> <flag pushable="0" /> <flag canpushitems="1" /> <flag canpushcreatures="1" /> <flag targetdistance="4" /> <flag runonhealth="1000" /> </flags> <attacks> <attack name="great energy beam" interval="5000" chance="70" min="-100" max="-300"/> <attack name="melee" interval="2000" skill="50" attack="40" /> <attack name="Explosive Arrow" interval="3000" chance="100" min="-100" max="-300" /> <attack name="Heavy Magic Missile" interval="6500" chance="100" min="-70" max="-180" /> <attack name="Eternal Winter" interval="10000" chance="100" min="-700" max="-1200"/> <attack name="Ice Wave" interval="6000" chance="65" min="-200" max="-500"/> <attack name="frost exori bomb" interval="5000" chance="100" min="-300" max="-450"/> </attacks> <defenses armor="32" defense="50"> <defense name="Ultimate Healing" interval="9000" chance="1000" min="200" max="400"/> <attribute key="areaEffect" value="blueshimmer"/> <defense name="light healing" interval="9200" chance="75" min="100" max="300" /> </defenses> <immunities> <immunity physical="0" /> <immunity energy="1" /> <immunity fire="1" /> <immunity poison="1" /> <immunity lifedrain="0" /> <immunity paralyze="1" /> <immunity outfit="1" /> <immunity drunk="1" /> <immunity invisible="1" /> </immunities> <summons max="3"> <summon name="Yeti" interval="5600" chance="80" max="3" /> </summons> <voices interval="5000" chance="10"> <voice sentence="Muahahahahahahahahh!!!!!" /> <voice sentence="You are death!" /> <voice sentence="I killed you!" /> </voices> <loot capacity="900"> <item id="5909" countmax="4" chance="4200" /> white piece <item id="2148" countmax="30" chance1="100000" chancemax="3000" /> gold <item id="2148" countmax="100" chance1="65000" chancemax="300" /> gold <item id="2160" countmax="5" chance1="9999" chancemax="300" /> crystal <item id="2151" countmax="5" chance1="5555" chancemax="0" /> talon <item id="2679" countmax="5" chance1="10000" chancemax="2500" /> cherry <item id="2357" chance="800" /> ring of sky <item id="2640" chance="150" /> soft b <item id="2047" chance="37000" /> candle <item id="1987" chance="100000"> <inside> <item id="7415" chance="1200" /> <item id="2408" chance="1200" /> <item id="7413" chance="1200" /> <item id="2792" countmax="3" chance1="6500" chancemax="0" /> dark m <item id="2114" chance="750" /> piggy bank <item id="2656" chance="4200" /> blue robe <item id="2600" chance="10000" /> inkwell <item id="2436" chance="3200" /> skull staff <item id="2185" chance="1200" /> volcanic rod <item id="2466" chance="1000" /> golden a </inside> </item> </loot> </monster>
A w data/monsters/monsters.xml dopisujemy:
<monster name="Winter Mage" file="Winter Mage.xml" />
Nightmare Knight
W data/monsters robimy Nightmare Knight.xml i wklejamy tam:
<?xml version="1.0" encoding="UTF-8"?> <monster name="Nightmare Knight" species="human" nameDescription="a nightmare knight" race="blood" experience="70000" speed="390" manacost="0"> <health now="55000" max="55000"/> <look type="268" head="114" body="114" legs="114" feet="114" addons="3" corpse="3128"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-500" max="-700"/> <attack name="berserk" interval="5000" chance="70"/> </attacks> <defenses armor="43" defense="45"/> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="1"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="I'm Nightare Knight!"/> <voice sentence="You are death!"/> <voice sentence="Where are you?"/> <voice sentence="I killed you!"/> <voice sentence="It's time to your death!"/> </voices> <loot> <item id="2148" countmax="10" chance1="100000" chancemax="0"/> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2476" chance="1000"/> <item id="2489" chance="1428"/> <item id="2490" chance="6666"/> <item id="2381" chance="5000"/> <item id="2389" countmax="1" chance1="20000" chancemax="0"/> <item id="1987" chance="100000"> <inside> <item id="2463" chance="2500"/> <item id="2148" countmax="15" chance1="100000" chancemax="0"/> <item id="2120" chance="20000"/> <item id="2387" chance="6666"/> <item id="2377" chance="2857"/> <item id="2430" chance="1333"/> <item id="2414" chance="909"/> <item id="2195" chance="555"/> </inside> </item> </loot> </monster>
A w data/monsters/monsters.xml dopisujemy:
<monster name="Nightmare Knight" file="Nightmare Knight.xml" />
Infernatil
W data/monsters robimy Infernatil.xml i wklejamy tam:
<?xml version="1.0" encoding="UTF-8"?> <monster name="Infernatil" nameDescription="a infernatil" race="ice" species="fire" experience="85000" speed="2100" manacost="0"> <health now="90000" max="90000"/> <look type="12" head="0" body="114" legs="0" feet="94" corpse="2916"/> <targetchange interval="60000" chance="0"/> <strategy attack="150" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="40"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-600" max="-900"/> <attack name="ultimate explosion" interval="5000" chance="70" min="-1200" max="-1800"/> <attack name="great fireball" interval="7000" chance="50" min="-500" max="-1025"/> </attacks> <defenses armor="40" defense="45"> <defense name="Ultimate Healing" interval="9000" chance="1000" min="250" max="400"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="0"/> </immunities> <summons max="2"> <summon name="frost dragon" interval="2000" chance="50"/> <summon name="crystal spider" interval="2000" chance="50"/> </summons> <voices interval="1000" chance="10"> <voice sentence="Worship Zathroth pathetic mortal!"/> <voice sentence="Your soul will by mine!"/> <voice sentence="ASHES TO ASHES!"/> <voice sentence="YOU WILL ALL BURN!"/> <voice sentence="THE DAY OF RECKONING IS AT HAND!"/> <voice sentence="BOW TO THE POWER OF THE RUTHLESS SEVEN!"/> </voices> <loot> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2148" countmax="25" chance1="100000" chancemax="0"/> <item id="2393" chance="1000"/> <item id="2514" chance="500"/> <item id="2432" chance="1538"/> <item id="2472" chance="333"/> <item id="1987" chance="100000"> <inside> <item id="2678" countmax="3" chance1="10000" chancemax="0"/> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2151" countmax="4" chance1="4000" chancemax="0"/> <item id="2462" chance="555"/> <item id="2149" countmax="3" chance1="1428" chancemax="0"/> <item id="2171" chance="1333"/> <item id="2400" chance="6666"/> <item id="7415" chance="1200" /> <item id="2408" chance="1200" /> <item id="7413" chance="1200" /> <item id="2377" chance="3333"/> </inside> </item> </loot> </monster>
A w data/monsters/monsters.xml dopisujemy:
<monster name="Infernatil" file="Infernatil.xml" />
PS. Jeżeli nie chcecie żeby wypadał niego Magic Sword usuńcie tą linijkę w loot:
<item id="2400" chance="6666"/>
Prince of Persia
data/monsters robimy Prince of Persia.xml i wklejamy tam:
<?xml version="1.0" encoding="UTF-8" ?> <monster name="Prince of Persia" nameDescription="Prince of Persia" race="blood" experience="60000" speed="18000" manacost="0"> <health now="50000" max="50000" /> <look type="146" head="114" body="88" legs="0" feet="58" addons="1" corpse="3128" /> <targetchange interval="2000" chance="50" /> <strategy attack="100" defense="0" /> <flags> <flag summonable="1" /> <flag attackable="1" /> <flag hostile="1" /> <flag illusionable="1" /> <flag convinceable="1" /> <flag pushable="1" /> <flag canpushitems="1" /> <flag canpushcreatures="0" /> <flag targetdistance="1" /> <flag runonhealth="25" /> </flags> <attacks> <attack name="melee" interval="2000" min="-800" max="-1000"/> <attack name="berserk" interval="5000" chance="70"/> </attacks> <defenses armor="11" defense="17" /> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="I kill you!" /> <voice sentence="Atack!!" /> <voice sentence="This desert is mine!" /> </voices> <loot capacity="500"> <item id="2160" countmax="30" chance1="82000" chancemax="0" /> <item id="2666" countmax="2" chance1="42000" chancemax="0" /> <item id="2114" chance="750" /> <item id="2436" chance="3200" /> <item id="1987" chance="100000"> <inside> <item id="7415" chance="1200" /> <item id="2408" chance="1200" /> <item id="7413" chance="1200" /> <item id="2523" chance="35000" /> <item id="2391" chance="2300" /> <item id="2511" chance="52000" /> <item id="2110" chance="3000" /> </inside> </item> </loot> </monster>
A w data/monsters/monsters.xml dopisujemy:
<monster name="Prince of Persia" file="Prince of Persia.xml" />
PS. Potwory mają ataki z Evolution więc pod inne silniki mogą nie działać!!
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